TEACHER LAB

Hack-A-Thon

7 October

16 of 60 seats reserved

03:30 pm - 05:00 pm
Session description

How to use gamification tools to effectively drive engagement and learning in the classroom?
Teachers are invited to bring topics relevant to their classroom experience to curate and create programs on “Gnowbe”, a mobile app for educators. This session is gamified as a mini-competition, where teachers will experience each other’s programs and vote for the best one.
Keywords: Professional Development

Speakers
So-Young Kang
Singapore Founder and Catalyst/CEO and Co-Founder, Awaken Group/Gnowbe
Roslina Chai
Singapore Co-Founder and Chief Learning Curator, Gnowbe
Moderators
Skanda Eshwar Chandra Rajachandra
Singapore Sales Specialist, Gnowbe